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targetID — Property, class com.eqsim.FStEng.Transition
ID of the target state.
_targVal — Property, class com.eqsim.components.RoundDialSmooth
targVal — Property, class com.eqsim.components.RoundDialSmooth
_targVal — Property, class com.eqsim.components.SectorDialSmooth
targVal — Property, class com.eqsim.components.SectorDialSmooth
_thumbClassName — Property, class com.eqsim.components.Slider
thumbClassName — Property, class com.eqsim.components.Slider
The linkage ID of the thumb (indicator).
thumbClip — Property, class com.eqsim.components.Slider
thumbEngage(me:flash.events:MouseEvent) — method, class com.eqsim.components.Slider
thumbMove(me:flash.events:MouseEvent) — method, class com.eqsim.components.Slider
thumbRelease(me:flash.events:MouseEvent) — method, class com.eqsim.components.Slider
TICK — Constant Static Property, class com.eqsim.FStEng.PulseActivity
Event sent on each pulse of the activity.
tickClip — Property, class com.eqsim.components.Slider
_tickLineColor — Property, class com.eqsim.components.Jog
tickLineColor — Property, class com.eqsim.components.Jog
Tick line color (if showTicks is true).
_tickLineColor — Property, class com.eqsim.components.Slider
tickLineColor — Property, class com.eqsim.components.Slider
_tickLineLength — Property, class com.eqsim.components.Slider
tickLineLength — Property, class com.eqsim.components.Slider
_tickLineThickness — Property, class com.eqsim.components.Jog
tickLineThickness — Property, class com.eqsim.components.Jog
Tick line thickness (if showTicks is true).
_tickLineThickness — Property, class com.eqsim.components.Slider
tickLineThickness — Property, class com.eqsim.components.Slider
tickSprite — Property, class com.eqsim.components.Jog
timerElapsed(te:com.eqsim.events:EventWithData) — method, class com.eqsim.components.Stopwatch
This is called on timer interrupts.
timeToRepeatHandler(te:flash.events:TimerEvent) — method, class com.eqsim.components.ButtonMomentary
Called when time elapses that we should start repeating presses.
timeUntilRepeat — Property, class com.eqsim.components.ButtonMomentary
Timer instance for waiting while mouse is down until we start repeating.
Top Level — package
topState — Property, class com.eqsim.FStEng.StateEngine
Topmost state in the state network.
trackMouse(me:flash.events:MouseEvent) — method, class com.eqsim.components.Jog
The routine that tracks mouse movements and converts them to jog movements.
Transition — class, package com.eqsim.FStEng
Creates transitions from source to self, target states, and to history pseudo-states.
Transition(src:com.eqsim.FStEng:State, tid:String, tfn:Function, doHistory:Boolean, upLevelsForExternalTransition:uint) — Constructor, class com.eqsim.FStEng.Transition
Creates a Transition instance.
transitions — Property, class com.eqsim.FStEng.State
An Object, keyed by target state id, that contains all the transitions for this State.
_turnByDragging — Property, class com.eqsim.components.Jog
turnByDragging — Property, class com.eqsim.components.Jog
Whether interaction is by click-and-drag (true) or roll-over (false).
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