A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
activate(resetHistory:Boolean) — method, class com.eqsim.FStEng.StateEngine |
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Activates the state engine. |
ACTIVATE — Constant Static Property, class com.eqsim.FStEng.StateEngine |
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Event sent when the state engine gets activated. |
active — Property, class com.eqsim.FStEng.StateEngine |
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Flag indicating if state engine is active. |
active — Property, class com.eqsim.components.SimpleTimer |
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Set this value to start or stop the timing interval. |
active — Property, class com.eqsim.components.Stopwatch |
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Set this value to start or stop the timing interval. |
activeStates — Property, class com.eqsim.FStEng.StateEngine |
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A Dictionary (flash.utils.Dictionary) of the currently active states. |
addHState(id:String, nm:String) — method, class com.eqsim.FStEng.StateManager |
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Adds a hierarchical state (HState) to the network that this manager manages. |
addHStateC(id:String, nm:String) — method, class com.eqsim.FStEng.StateManager |
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Adds a concurrent, hierarchical state (HStateC) to the network that this manager manages. |
addPulseActivity(intvl:uint, cb:Function, fb:Boolean) — method, class com.eqsim.FStEng.State |
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Use this method to add an activity to the state that fires at a specified interval. |
addState(id:String, nm:String) — method, class com.eqsim.FStEng.StateManager |
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Adds a simple state (State) to the network that this manager manages. |
addStateManager(sm:com.eqsim.FStEng:StateManager) — method, class com.eqsim.FStEng.HStateC |
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Adds the specified state manager (StateManager) to this state. |
addSubHState(sid:String, mgr:com.eqsim.FStEng:StateManager, name:String) — method, class com.eqsim.FStEng.HStateC |
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Given an identifier, create a new sub-state that is a hierarchical state (HState). |
addSubHStateC(sid:String, mgr:com.eqsim.FStEng:StateManager, name:String) — method, class com.eqsim.FStEng.HStateC |
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Given an identifier, create a new sub-state that is a concurrent, hierarchical state (HStateC). |
addSubState(sid:String, mgr:com.eqsim.FStEng:StateManager, name:String) — method, class com.eqsim.FStEng.HStateC |
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Given an identifier, create a new sub-state that is a simple state (State). |
addTransitionExternal(tEvtName:String, targetStateID:String, transFn:Function, ulfxt:uint) — method, class com.eqsim.FStEng.State |
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Add an 'external' transition, i.e., from this State to a target state. |
addTransitionToHistory(tEvtName:String, targetStateID:String, transFn:Function) — method, class com.eqsim.FStEng.State |
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Add a transition from the current state to the history pseudo-state of a state. |
addTransitionToSelf(tEvtName:String, transFn:Function, ulfst:int) — method, class com.eqsim.FStEng.State |
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Add a transition from this State to itself, specifying parents to exit and re-enter. |
addTransitionToTarget(tEvtName:String, targetStateID:String, transFn:Function) — method, class com.eqsim.FStEng.State |
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Add a transition from this State to a target state other than history. |
AlphaNumDigits — class, package com.eqsim.components |
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This class subsumes the behavior of NumDigits to allow alphanumeric characters. |
AlphaNumDigits() — Constructor, class com.eqsim.components.AlphaNumDigits |
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arrangeDigits(numOfDigits:int) — method, class com.eqsim.components.AlphaNumDigits |
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Looks at the number of digits needed (and what is there already), then creates
the digits and places them in the data structures for rendering. |
arrangeDigits(numOfDigits:int) — method, class com.eqsim.components.NumDigits |
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Looks at the number of digits needed (and what is there already), then creates
the digits and places them in the data structures for rendering. |
_autoCenter — Property, class com.eqsim.components.Switch3 |
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autoCenter — Property, class com.eqsim.components.Switch3 |
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Boolean value indicating whether or not to return to center after mouse click up or down. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |