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activate(resetHistory:Boolean) — method, class com.eqsim.FStEng.StateEngine
Activates the state engine.
ACTIVATE — Constant Static Property, class com.eqsim.FStEng.StateEngine
Event sent when the state engine gets activated.
active — Property, class com.eqsim.FStEng.StateEngine
Flag indicating if state engine is active.
active — Property, class com.eqsim.components.SimpleTimer
Set this value to start or stop the timing interval.
active — Property, class com.eqsim.components.Stopwatch
Set this value to start or stop the timing interval.
activeStates — Property, class com.eqsim.FStEng.StateEngine
A Dictionary (flash.utils.Dictionary) of the currently active states.
addHState(id:String, nm:String) — method, class com.eqsim.FStEng.StateManager
Adds a hierarchical state (HState) to the network that this manager manages.
addHStateC(id:String, nm:String) — method, class com.eqsim.FStEng.StateManager
Adds a concurrent, hierarchical state (HStateC) to the network that this manager manages.
addPulseActivity(intvl:uint, cb:Function, fb:Boolean) — method, class com.eqsim.FStEng.State
Use this method to add an activity to the state that fires at a specified interval.
addState(id:String, nm:String) — method, class com.eqsim.FStEng.StateManager
Adds a simple state (State) to the network that this manager manages.
addStateManager(sm:com.eqsim.FStEng:StateManager) — method, class com.eqsim.FStEng.HStateC
Adds the specified state manager (StateManager) to this state.
addSubHState(sid:String, mgr:com.eqsim.FStEng:StateManager, name:String) — method, class com.eqsim.FStEng.HStateC
Given an identifier, create a new sub-state that is a hierarchical state (HState).
addSubHStateC(sid:String, mgr:com.eqsim.FStEng:StateManager, name:String) — method, class com.eqsim.FStEng.HStateC
Given an identifier, create a new sub-state that is a concurrent, hierarchical state (HStateC).
addSubState(sid:String, mgr:com.eqsim.FStEng:StateManager, name:String) — method, class com.eqsim.FStEng.HStateC
Given an identifier, create a new sub-state that is a simple state (State).
addTransitionExternal(tEvtName:String, targetStateID:String, transFn:Function, ulfxt:uint) — method, class com.eqsim.FStEng.State
Add an 'external' transition, i.e., from this State to a target state.
addTransitionToHistory(tEvtName:String, targetStateID:String, transFn:Function) — method, class com.eqsim.FStEng.State
Add a transition from the current state to the history pseudo-state of a state.
addTransitionToSelf(tEvtName:String, transFn:Function, ulfst:int) — method, class com.eqsim.FStEng.State
Add a transition from this State to itself, specifying parents to exit and re-enter.
addTransitionToTarget(tEvtName:String, targetStateID:String, transFn:Function) — method, class com.eqsim.FStEng.State
Add a transition from this State to a target state other than history.
AlphaNumDigits — class, package com.eqsim.components
This class subsumes the behavior of NumDigits to allow alphanumeric characters.
AlphaNumDigits() — Constructor, class com.eqsim.components.AlphaNumDigits
arrangeDigits(numOfDigits:int) — method, class com.eqsim.components.AlphaNumDigits
Looks at the number of digits needed (and what is there already), then creates the digits and places them in the data structures for rendering.
arrangeDigits(numOfDigits:int) — method, class com.eqsim.components.NumDigits
Looks at the number of digits needed (and what is there already), then creates the digits and places them in the data structures for rendering.
_autoCenter — Property, class com.eqsim.components.Switch3
autoCenter — Property, class com.eqsim.components.Switch3
Boolean value indicating whether or not to return to center after mouse click up or down.
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