ClassPackageDescription
 AlphaNumDigits
com.eqsim.components This class subsumes the behavior of NumDigits to allow alphanumeric characters.
 ButtonMomentary
com.eqsim.components This class implements a momentary push button with an optional repeater.
 ButtonToggle
com.eqsim.components This class implements a simple toggle button.
 EventWithData
com.eqsim.events Class that derives from Event but allows one to hang values off a data property.
 HState
com.eqsim.FStEng A hierarchical state with a single sub-network.
 HStateC
com.eqsim.FStEng A hierarchical state with concurrency.
 Jog
com.eqsim.components This class implements a simple jog.
 Lamp
com.eqsim.components This class implements a multi-state lamp (indicator) with attached graphics. There is a default background supplied, but you can remove it by changing the background class name (bkgndClassName) to null ("").
 NumDigits
com.eqsim.components Event generated when numeric value is larger (whole numbers) than what can fit in the display to the left of the decimal point.
 Potentiometer
com.eqsim.components This class implements a simple potentiometer, which is virtually identical in functionality to the jog knob (Jog).
 PulseActivity
com.eqsim.FStEng Time-based or frame-based state activity.
 RoundDial
com.eqsim.components This class implements a simple round dial gauge.
 RoundDialSmooth
com.eqsim.components This class is an extension of RoundDial that provides round dial functionality with a rate-limited needle (based on a user-specified needle rate).
 SectorDial
com.eqsim.components This class implements a simple sector dial.
 SectorDialSmooth
com.eqsim.components This class is an extension of SectorDial that provides sector dial functionality with a rate-limited needle (based on a user-specified needle rate).
 SimpleTimer
com.eqsim.components This class implements a countdown timer. The class has one event, by default called "onElapsed" (but this can be changed in the property inspector, or programmatically via evtElapsed).
 Slider
com.eqsim.components This class implements a simple horizontal slider.
 State
com.eqsim.FStEng A finite state, or a simple, non-hierarchical state.
 StateEngine
com.eqsim.FStEng The StateEngine is the main data structure for the hierarchical state machine.
 StateManager
com.eqsim.FStEng Manages a network (collection) of states.
 Stopwatch
com.eqsim.components This class implements a stopwatch that can be started, paused, and reset.
 Switch3
com.eqsim.components This class implements a simple three position switch. The switch generates four events: onUp, onDown, onMiddle, and onDisabled. The switch has the option of auto-center, meaning it can be made to revert to the middle position after the mouse is let go while the switch is in the up or down position.
 Transition
com.eqsim.FStEng Creates transitions from source to self, target states, and to history pseudo-states.