This package contains the classes for implementing finite-state machines and hierarchical state machines. For more information about the state engine, please see our AS1, AS2, and AS3 releases at http://code.google.com/p/flash-state-engine/. The code in this package duplicates the former code, but puts in in the com.eqsim package, instead of com.flashsim.



Classes
 ClassDescription
 HState A hierarchical state with a single sub-network.
 HStateC A hierarchical state with concurrency.
 PulseActivity Time-based or frame-based state activity.
 State A finite state, or a simple, non-hierarchical state.
 StateEngine The StateEngine is the main data structure for the hierarchical state machine.
 StateManager Manages a network (collection) of states.
 Transition Creates transitions from source to self, target states, and to history pseudo-states.