A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
_se — Property, class com.eqsim.FStEng.State
Pointer to the State Engine instance.
SectorDial — class, package com.eqsim.components
This class implements a simple sector dial.
SectorDial() — Constructor, class com.eqsim.components.SectorDial
SectorDialSmooth — class, package com.eqsim.components
This class is an extension of SectorDial that provides sector dial functionality with a rate-limited needle (based on a user-specified needle rate).
SectorDialSmooth() — Constructor, class com.eqsim.components.SectorDialSmooth
setAVal(ang:Number, realAng:Number) — method, class com.eqsim.components.Jog
Translate the current angle into an increment from the last knob position, then notify listeners with the new value.
setClickSound(s:String) — method, class com.eqsim.components.Jog
setClickSound(s:String) — method, class com.eqsim.components.Slider
setDefaultStartState(sid:String, mgr:com.eqsim.FStEng:StateManager) — method, class com.eqsim.FStEng.HState
Allows the developer to specify the default start state.
setDefaultStartState(id:String, mgr:com.eqsim.FStEng:StateManager) — method, class com.eqsim.FStEng.HStateC
Allows the developer to specify the default start state for a given sub-network.
setDigColor(c:Number) — method, class com.eqsim.components.AlphaNumDigits
Sets the tint color of the digits (RGB value).
setDigColor(c:Number) — method, class com.eqsim.components.NumDigits
Sets the tint color of the digits (RGB value).
setDown(buttonState:Boolean) — method, class com.eqsim.components.ButtonMomentary
Sets the graphics to the appropriate visual state, up or down
setDown(buttonState:Boolean) — method, class com.eqsim.components.ButtonToggle
Sets the graphics to the appropriate visual state, up or down
setGutterClicking() — method, class com.eqsim.components.Slider
setNeedle(v:Number) — method, class com.eqsim.components.RoundDial
Sets the needle to the passed in value v.
setNeedle(v:Number) — method, class com.eqsim.components.SectorDial
Sets the needle to the passed in value v.
setStateNetwork(sn:com.eqsim.FStEng:HStateC, suppressReassign:Boolean) — method, class com.eqsim.FStEng.StateEngine
Attaches the state network (referred to by topmost state) to this state engine.
setSwitchPosition(pos:String, q:Boolean) — method, class com.eqsim.components.Switch3
Set the switch to the "up", "middle", or "down" position programmatically.
setTargVal(v:Number) — method, class com.eqsim.components.RoundDialSmooth
setTargVal(v:Number) — method, class com.eqsim.components.SectorDialSmooth
setupMouseEvents() — method, class com.eqsim.components.Jog
setupSwitchHandlers() — method, class com.eqsim.components.Switch3
Creates the listeners for the up, middle, and down positions.
setVal(v:any) — method, class com.eqsim.components.AlphaNumDigits
Internal routine to change the display value.
setVal(v:Number, q:Boolean) — method, class com.eqsim.components.Jog
Sets the position of the jog knob.
setVal(v:any) — method, class com.eqsim.components.NumDigits
Internal routine to change the display value.
setVal(v:Number, q:Boolean) — method, class com.eqsim.components.Potentiometer
Sets the position of the potentiometer.
_showBack — Property, class com.eqsim.components.RoundDial
showBack — Property, class com.eqsim.components.RoundDial
Boolean property indicating whether the background graphic is visible (true) or not (false).
_showBack — Property, class com.eqsim.components.SectorDial
showBack — Property, class com.eqsim.components.SectorDial
Boolean property indicating whether the background graphic is visible (true) or not (false).
_showBkgnd — Property, class com.eqsim.components.AlphaNumDigits
showBkgnd — Property, class com.eqsim.components.AlphaNumDigits
Whether or not to display the background graphic.
_showBkgnd — Property, class com.eqsim.components.Jog
showBkgnd — Property, class com.eqsim.components.Jog
Show or hide the background.
_showBkgnd — Property, class com.eqsim.components.NumDigits
showBkgnd — Property, class com.eqsim.components.NumDigits
Whether or not to display the background graphic.
_showHand — Property, class com.eqsim.components.ButtonMomentary
showHand — Property, class com.eqsim.components.ButtonMomentary
Boolean property indicating whether or not to display the hand cursor when the cursor is over this component.
_showHand — Property, class com.eqsim.components.ButtonToggle
showHand — Property, class com.eqsim.components.ButtonToggle
Boolean property indicating whether or not to display the hand cursor when the cursor is over this component.
_showHand — Property, class com.eqsim.components.Jog
showHand — Property, class com.eqsim.components.Jog
Show or hide the hand cursor
_showHand — Property, class com.eqsim.components.Slider
showHand — Property, class com.eqsim.components.Slider
Boolean property indicating whether or not to display the hand cursor when the cursor is over the hit area of this component.
_showHand — Property, class com.eqsim.components.Switch3
showHand — Property, class com.eqsim.components.Switch3
Boolean property indicating whether or not to display the hand cursor when the cursor is over this component.
_showTicks — Property, class com.eqsim.components.Jog
showTicks — Property, class com.eqsim.components.Jog
Whether or not to show the tick marks.
showTicks — Property, class com.eqsim.components.Slider
Boolean property indicating whether or not to show tick marks.
_sideClassName — Property, class com.eqsim.components.Slider
sideClassName — Property, class com.eqsim.components.Slider
The class name of the side of the gutter.
SimpleTimer — class, package com.eqsim.components
This class implements a countdown timer. The class has one event, by default called "onElapsed" (but this can be changed in the property inspector, or programmatically via evtElapsed).
SimpleTimer() — Constructor, class com.eqsim.components.SimpleTimer
SimpleTimerPreviewClip — Property, class com.eqsim.components.SimpleTimer
Slider — class, package com.eqsim.components
This class implements a simple horizontal slider.
Slider() — Constructor, class com.eqsim.components.Slider
sliderContainer — Property, class com.eqsim.components.Slider
snap2Int — Property, class com.eqsim.components.Jog
Snap the indicator to the closest integer position when user released mouse
sndObj — Property, class com.eqsim.components.Jog
sndObj — Property, class com.eqsim.components.Slider
source — Property, class com.eqsim.FStEng.Transition
Pointer to the source State (HState or HStateC).
st — Property, class com.eqsim.components.Stopwatch
start() — method, class com.eqsim.components.SimpleTimer
start() — method, class com.eqsim.components.Stopwatch
Activate the stopwatch.
State — class, package com.eqsim.FStEng
A finite state, or a simple, non-hierarchical state.
State(identifier:String, msm:com.eqsim.FStEng:StateManager, nm:String) — Constructor, class com.eqsim.FStEng.State
The constructor for the state class.
StateEngine — class, package com.eqsim.FStEng
The StateEngine is the main data structure for the hierarchical state machine.
StateEngine(n:String, stateNetwork:com.eqsim.FStEng:HStateC) — Constructor, class com.eqsim.FStEng.StateEngine
Creates a new instance of a state engine data structure.
StateManager — class, package com.eqsim.FStEng
Manages a network (collection) of states.
StateManager(identifier:String, containerState:com.eqsim.FStEng:HStateC, defaultState:String, n:String) — Constructor, class com.eqsim.FStEng.StateManager
Constructor for State (network) Manager.
stMgrs — Property, class com.eqsim.FStEng.HStateC
An object that holds a hash table (indexed by State Manager id's) to the State Managers for this state.
Stopwatch — class, package com.eqsim.components
This class implements a stopwatch that can be started, paused, and reset.
Stopwatch() — Constructor, class com.eqsim.components.Stopwatch
StopwatchPreviewClip — Property, class com.eqsim.components.Stopwatch
stPath — Property, class com.eqsim.FStEng.Transition
An array consisting of state identifiers from the LCA to the target state.
substates — Property, class com.eqsim.FStEng.HStateC
Collection of children states.
Switch3 — class, package com.eqsim.components
This class implements a simple three position switch. The switch generates four events: onUp, onDown, onMiddle, and onDisabled. The switch has the option of auto-center, meaning it can be made to revert to the middle position after the mouse is let go while the switch is in the up or down position.
Switch3() — Constructor, class com.eqsim.components.Switch3
switchSkin — Property, class com.eqsim.components.Switch3
The MovieClip with the switch skin.
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z