A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
_se — Property, class com.eqsim.FStEng.State |
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Pointer to the State Engine instance. |
SectorDial — class, package com.eqsim.components |
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This class implements a simple sector dial. |
SectorDial() — Constructor, class com.eqsim.components.SectorDial |
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SectorDialSmooth — class, package com.eqsim.components |
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This class is an extension of SectorDial that provides sector dial functionality
with a rate-limited needle (based on a user-specified needle rate). |
SectorDialSmooth() — Constructor, class com.eqsim.components.SectorDialSmooth |
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setAVal(ang:Number, realAng:Number) — method, class com.eqsim.components.Jog |
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Translate the current angle into an increment from the last knob position,
then notify listeners with the new value. |
setClickSound(s:String) — method, class com.eqsim.components.Jog |
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setClickSound(s:String) — method, class com.eqsim.components.Slider |
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setDefaultStartState(sid:String, mgr:com.eqsim.FStEng:StateManager) — method, class com.eqsim.FStEng.HState |
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Allows the developer to specify the default start state. |
setDefaultStartState(id:String, mgr:com.eqsim.FStEng:StateManager) — method, class com.eqsim.FStEng.HStateC |
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Allows the developer to specify the default start state for a given sub-network. |
setDigColor(c:Number) — method, class com.eqsim.components.AlphaNumDigits |
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Sets the tint color of the digits (RGB value). |
setDigColor(c:Number) — method, class com.eqsim.components.NumDigits |
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Sets the tint color of the digits (RGB value). |
setDown(buttonState:Boolean) — method, class com.eqsim.components.ButtonMomentary |
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Sets the graphics to the appropriate visual state, up or down
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setDown(buttonState:Boolean) — method, class com.eqsim.components.ButtonToggle |
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Sets the graphics to the appropriate visual state, up or down
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setGutterClicking() — method, class com.eqsim.components.Slider |
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setNeedle(v:Number) — method, class com.eqsim.components.RoundDial |
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Sets the needle to the passed in value v. |
setNeedle(v:Number) — method, class com.eqsim.components.SectorDial |
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Sets the needle to the passed in value v. |
setStateNetwork(sn:com.eqsim.FStEng:HStateC, suppressReassign:Boolean) — method, class com.eqsim.FStEng.StateEngine |
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Attaches the state network (referred to by topmost state) to this state engine. |
setSwitchPosition(pos:String, q:Boolean) — method, class com.eqsim.components.Switch3 |
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Set the switch to the "up", "middle", or "down" position programmatically. |
setTargVal(v:Number) — method, class com.eqsim.components.RoundDialSmooth |
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setTargVal(v:Number) — method, class com.eqsim.components.SectorDialSmooth |
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setupMouseEvents() — method, class com.eqsim.components.Jog |
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setupSwitchHandlers() — method, class com.eqsim.components.Switch3 |
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Creates the listeners for the up, middle, and down positions. |
setVal(v:any) — method, class com.eqsim.components.AlphaNumDigits |
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Internal routine to change the display value. |
setVal(v:Number, q:Boolean) — method, class com.eqsim.components.Jog |
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Sets the position of the jog knob. |
setVal(v:any) — method, class com.eqsim.components.NumDigits |
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Internal routine to change the display value. |
setVal(v:Number, q:Boolean) — method, class com.eqsim.components.Potentiometer |
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Sets the position of the potentiometer. |
_showBack — Property, class com.eqsim.components.RoundDial |
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showBack — Property, class com.eqsim.components.RoundDial |
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Boolean property indicating whether the background graphic is visible (true) or not (false). |
_showBack — Property, class com.eqsim.components.SectorDial |
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showBack — Property, class com.eqsim.components.SectorDial |
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Boolean property indicating whether the background graphic is visible (true) or not (false). |
_showBkgnd — Property, class com.eqsim.components.AlphaNumDigits |
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showBkgnd — Property, class com.eqsim.components.AlphaNumDigits |
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Whether or not to display the background graphic. |
_showBkgnd — Property, class com.eqsim.components.Jog |
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showBkgnd — Property, class com.eqsim.components.Jog |
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Show or hide the background. |
_showBkgnd — Property, class com.eqsim.components.NumDigits |
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showBkgnd — Property, class com.eqsim.components.NumDigits |
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Whether or not to display the background graphic. |
_showHand — Property, class com.eqsim.components.ButtonMomentary |
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showHand — Property, class com.eqsim.components.ButtonMomentary |
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Boolean property indicating whether or not to display the hand cursor when the cursor is over this component. |
_showHand — Property, class com.eqsim.components.ButtonToggle |
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showHand — Property, class com.eqsim.components.ButtonToggle |
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Boolean property indicating whether or not to display the hand cursor when the cursor is over this component. |
_showHand — Property, class com.eqsim.components.Jog |
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showHand — Property, class com.eqsim.components.Jog |
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Show or hide the hand cursor
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_showHand — Property, class com.eqsim.components.Slider |
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showHand — Property, class com.eqsim.components.Slider |
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Boolean property indicating whether or not to display the hand cursor when the cursor is
over the hit area of this component. |
_showHand — Property, class com.eqsim.components.Switch3 |
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showHand — Property, class com.eqsim.components.Switch3 |
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Boolean property indicating whether or not to display the hand cursor when the cursor is over this component. |
_showTicks — Property, class com.eqsim.components.Jog |
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showTicks — Property, class com.eqsim.components.Jog |
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Whether or not to show the tick marks. |
showTicks — Property, class com.eqsim.components.Slider |
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Boolean property indicating whether or not to show tick marks. |
_sideClassName — Property, class com.eqsim.components.Slider |
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sideClassName — Property, class com.eqsim.components.Slider |
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The class name of the side of the gutter. |
SimpleTimer — class, package com.eqsim.components |
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This class implements a countdown timer.
The class has one event, by default called "onElapsed" (but this can
be changed in the property inspector, or programmatically via evtElapsed). |
SimpleTimer() — Constructor, class com.eqsim.components.SimpleTimer |
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SimpleTimerPreviewClip — Property, class com.eqsim.components.SimpleTimer |
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Slider — class, package com.eqsim.components |
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This class implements a simple horizontal slider. |
Slider() — Constructor, class com.eqsim.components.Slider |
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sliderContainer — Property, class com.eqsim.components.Slider |
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snap2Int — Property, class com.eqsim.components.Jog |
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Snap the indicator to the closest integer position when user released mouse
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sndObj — Property, class com.eqsim.components.Jog |
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sndObj — Property, class com.eqsim.components.Slider |
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source — Property, class com.eqsim.FStEng.Transition |
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Pointer to the source State (HState or HStateC). |
st — Property, class com.eqsim.components.Stopwatch |
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start() — method, class com.eqsim.components.SimpleTimer |
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start() — method, class com.eqsim.components.Stopwatch |
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Activate the stopwatch. |
State — class, package com.eqsim.FStEng |
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A finite state, or a simple, non-hierarchical state. |
State(identifier:String, msm:com.eqsim.FStEng:StateManager, nm:String) — Constructor, class com.eqsim.FStEng.State |
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The constructor for the state class. |
StateEngine — class, package com.eqsim.FStEng |
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The StateEngine is the main data structure for the hierarchical state machine. |
StateEngine(n:String, stateNetwork:com.eqsim.FStEng:HStateC) — Constructor, class com.eqsim.FStEng.StateEngine |
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Creates a new instance of a state engine data structure. |
StateManager — class, package com.eqsim.FStEng |
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Manages a network (collection) of states. |
StateManager(identifier:String, containerState:com.eqsim.FStEng:HStateC, defaultState:String, n:String) — Constructor, class com.eqsim.FStEng.StateManager |
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Constructor for State (network) Manager. |
stMgrs — Property, class com.eqsim.FStEng.HStateC |
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An object that holds a hash table (indexed by State Manager id's) to the State Managers for this state. |
Stopwatch — class, package com.eqsim.components |
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This class implements a stopwatch that can be started, paused, and reset. |
Stopwatch() — Constructor, class com.eqsim.components.Stopwatch |
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StopwatchPreviewClip — Property, class com.eqsim.components.Stopwatch |
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stPath — Property, class com.eqsim.FStEng.Transition |
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An array consisting of state identifiers from the LCA to the target state. |
substates — Property, class com.eqsim.FStEng.HStateC |
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Collection of children states. |
Switch3 — class, package com.eqsim.components |
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This class implements a simple three position switch.
The switch generates four events: onUp, onDown, onMiddle, and onDisabled.
The switch has the option of auto-center, meaning it can be made to revert to the middle position after the mouse is
let go while the switch is in the up or down position. |
Switch3() — Constructor, class com.eqsim.components.Switch3 |
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switchSkin — Property, class com.eqsim.components.Switch3 |
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The MovieClip with the switch skin. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |