{"id":125,"date":"2010-07-19T02:34:12","date_gmt":"2010-07-19T02:34:12","guid":{"rendered":"http:\/\/www.eqsim.com\/blog\/?p=125"},"modified":"2010-07-19T03:26:05","modified_gmt":"2010-07-19T03:26:05","slug":"gaming-as-the-new-marketing-a-commentary","status":"publish","type":"post","link":"https:\/\/www.eqsim.com\/blog\/gaming-as-the-new-marketing-a-commentary\/","title":{"rendered":"Gaming as the New Marketing?  A commentary"},"content":{"rendered":"<p>I&#8217;m a bit late to read this post, but author Alan Moore of &#8220;Communities Dominate Brands&#8221; makes an observation in early 2007 in his post entitled &#8220;<a title=\"Gaming the New Marketing?  Tomi Ahonen\" href=\"http:\/\/communities-dominate.blogs.com\/brands\/2007\/02\/gaming_the_new_.html?cid=6a00e0097e337c883301348579144c970c\" target=\"_blank\">Gaming the New Marketing?<\/a>&#8220;.<\/p>\n<p>His point is that games represent a new way to communicate with an audience, in an immersive, engaging way.\u00a0 He dismisses &#8220;branded entertainment&#8221; and &#8220;product placement&#8221;, which I agree, are indirect at best.\u00a0 Then he states &#8220;where the content is the advertising and the advertising is the content&#8221;.<\/p>\n<p>This is exactly the point of product simulation advertising or marketing, namely making the advertisement the content and the content the advertising (or vice versa).\u00a0 I agree with his point that games are an important new form of marketing to the gaming demographic, but I would argue that a more direct interactive simulation, focused on competitive features of the product solving real-world problems, is a more compelling incentive &#8212; after all, the advertiser wants the viewer to see how the product solves the viewer&#8217;s problems, not just walk away with a good feeling about the product (a nice side effect, of course).<\/p>\n<p>In other words, games are a good manifestation of interesting interaction (to the viewer), but not the most direct.\u00a0 The most direct would be interaction with the product itself.\u00a0 So have I just invented a &#8220;degree of closeness&#8221; measure, namely, that games are typically second or higher degrees of closeness compared with direct product experience (being 0 degrees, and 1 degree being some type of product simulation)?\u00a0 Of course games can have direct product experiences, or authentic product experiences, but games that don&#8217;t wholly focus on the product experience would earn farther degrees of separation.<\/p>\n<p>I would say that Alan&#8217;s use of the word &#8220;game&#8221; may be fairly general, judging from his other comments in the post, but I think adding the word &#8220;gaming&#8221; unnecessarily shifts the perspective away from the core that the content is the advertising and the advertising is the content.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m a bit late to read this post, but author Alan Moore of &#8220;Communities Dominate Brands&#8221; makes an observation in early 2007 in his post entitled &#8220;Gaming the New Marketing?&#8220;. His point is that games represent a new way to communicate with an audience, in an immersive, engaging way.\u00a0 He dismisses &#8220;branded entertainment&#8221; and &#8220;product\u2026 <span class=\"read-more\"><a href=\"https:\/\/www.eqsim.com\/blog\/gaming-as-the-new-marketing-a-commentary\/\">Read More &raquo;<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[26,12,9,14],"tags":[],"_links":{"self":[{"href":"https:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/posts\/125"}],"collection":[{"href":"https:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/comments?post=125"}],"version-history":[{"count":6,"href":"https:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/posts\/125\/revisions"}],"predecessor-version":[{"id":130,"href":"https:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/posts\/125\/revisions\/130"}],"wp:attachment":[{"href":"https:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/media?parent=125"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/categories?post=125"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/tags?post=125"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}