{"id":308,"date":"2011-11-21T11:42:48","date_gmt":"2011-11-21T15:42:48","guid":{"rendered":"http:\/\/www.eqsim.com\/blog\/?p=308"},"modified":"2011-11-21T11:42:48","modified_gmt":"2011-11-21T15:42:48","slug":"fdt5-mobile-app-could-not-connect-to-player-when-trying-to-debug-embarrassingly-simple","status":"publish","type":"post","link":"http:\/\/www.eqsim.com\/blog\/fdt5-mobile-app-could-not-connect-to-player-when-trying-to-debug-embarrassingly-simple\/","title":{"rendered":"FDT5 mobile app &#8216;could not connect to player&#8217; when trying to debug &#8211; embarrassingly simple"},"content":{"rendered":"<div id=\"_mcePaste\">I was struggling for several hours trying to get the debugger to connect to my simple <a href=\"http:\/\/fdt.powerflasher.com\" target=\"_blank\">FDT5<\/a> mobile app, testing it on Android.<\/div>\n<div><\/div>\n<div id=\"_mcePaste\">I could not find anything on the Internet that solved my issue, and I was sure I was running the debugger Flash player. \u00a0What&#8217;s more, I was able to connect to the debugger using Flash Builder 4.5, so\u00a0I thought it had to to with Windows Firewall, or maybe Symantec blocking port 7935, or something.<\/div>\n<div><\/div>\n<div id=\"_mcePaste\">It turns out that in my project (Android) manifest, I did not request Internet access for my simple app. \u00a0When I selected that, then the debugger connected fine. \u00a0I don&#8217;t know if that qualifies as a bug &#8212; why should an app have to have internet access for debugging? \u00a0Anyway, I point it out in case someone else is searching on this same problem.<\/div>\n","protected":false},"excerpt":{"rendered":"<p>I was struggling for several hours trying to get the debugger to connect to my simple FDT5 mobile app, testing it on Android. I could not find anything on the Internet that solved my issue, and I was sure I was running the debugger Flash player. \u00a0What&#8217;s more, I was able to connect to the\u2026 <span class=\"read-more\"><a href=\"http:\/\/www.eqsim.com\/blog\/fdt5-mobile-app-could-not-connect-to-player-when-trying-to-debug-embarrassingly-simple\/\">Read More &raquo;<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[17],"tags":[],"_links":{"self":[{"href":"http:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/posts\/308"}],"collection":[{"href":"http:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/comments?post=308"}],"version-history":[{"count":2,"href":"http:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/posts\/308\/revisions"}],"predecessor-version":[{"id":310,"href":"http:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/posts\/308\/revisions\/310"}],"wp:attachment":[{"href":"http:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/media?parent=308"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/categories?post=308"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.eqsim.com\/blog\/wp-json\/wp\/v2\/tags?post=308"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}